Tuesday, July 19, 2016

1d10 Adventurers

So you're party is out and about, delving into a dungeon, or wandering throught he wilderness, or god forbid they have found themselves at an interesting bar. And you need some cool ass adventurers for them to run into, talk to, fuck around with. I got your back.

Check it. Here's 1d10 cool-ass adventurers.

1. Sylvester - Hobbit male. Wears a big jacket and shorts. He's super skinny but appears to have a bear-gut. Underneath the coat are millions of bugs. His skin is crawling with them. Wherever he goes ants are found and the sound of cicadas singing is intoxicating. He can see through his bugs, fight through his bugs, stuff like that.

2. Aegir - A giantess who doesn't look like a giant, but a well-proportioned tall person. She wears the robe of the magi, wields the staff of the magi, has a spell storing ring, and is seeking the rod of absorption. She's typically nice when it comes to intelligent conversation, but when it comes between choosing a book and a living thing, she takes the book.

3. Starman - A galactic ranger. His ship crashed and he's the only survivor. His appearance is easily identifiable as a galactic ranger: robe of stars, ring of stars, star bow. The star bow is made of a meteorite and fires normal arrows when notched, but otherwise fires magic missiles.

4. The Sister - A warlock whose patron is her trinket: a magically locked birdcage with a silent crow inside. Her powers are miniscule but she swears that once she unlocks the cage she'll be powerful. She wears purple leather and has a messy mohawk. Her cloak is magical, coated with black, glossy, pyramid spikes that giver her a +1 to AC. her wand is a black dragon claw, warped by lava. It's a +1 wand and comes with 3 charges of acid splash.

5. Ataensic - A rogue druid from the circle of death. His left hand is a skeletal hand and the skin going up that arm is scarred by dagger cuts. He finds it hard to abandon his druidic ways entirely and often stays just outside city limits, hunting food and feeding it to the coffin he keeps chained to his back. It's a mimic. Only the skeletal hand can break the chain.

6. Desmond Drake - Merchant by day, masked vigilante by night. He's a fifth level monk of the four elements. He fights crime in hopes of finding clues to his daughter's killer.

7. Alan - This teenage elven girl has displacer beast tentacles around her waist, a dragon tooth necklace, blink dog pelt clothes, a shield carved from a buellete, medusa tentacle bracelet, battered platemail armor, a bag of holding with more trophies, and her greatsword which rests on her shoulder or in the ground at all times. She's a mid-level fighter. Whenever she's encountered on the road her armor is off and she is either cleaning herself or fashioning a new trophy.

8. Hoot - The Grey Owl Assassin, banished from the Black Dot guild and seeking vengeance. He believes that this sect is corrupt and needs cleansed. He's right, but he's hard to believe. If he succeeds he'll offer his helper a recommendation to become an assassin. He's tall, slender, and his wings are clipped. He fights with two hand axes of throwing/returning.

9. Radiowave - A female half-elf with a television helmet. The inside of it shows the dreams of whoever she looks at. Her bio-mechanical dog will eat anything metal when it is unleashed. It grows with every meal until it takes a dump, at which point a diamond (worth in gold what it weighed) comes out. She'll fall in love with the first person who's dreaming of her.

10. Carlisle Edgar - Wear's the skull of a Tyrannosaurus and 1/day can blow into a whistle and summon 1d4 undead velociraptors. If asked where he got these things, he will say "the same place I got this" and show the cut up his torso that is sloppily stitched together. he's a revenant seeking the death of his party, who abandoned him on a dinosaur infested island.

Some of these are quite fantastical and may not fit in your setting. But I think that's why they make good adventurers. They've seen things. Been places. They have hooks and feeling. People will remember them.

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